Indoor Winter League

12 Leyton Ave, Scarborough, on, M1L 3T4 – 416 694-9284 Tel & Fax    Cell 416 518-0542

Indoor Slo-Pitch Rules

  1. No food or alcoholic drinks are permitted on the actual playing field. Alcoholic drinks can not go pass the fenced off upper deck. This is a good spot to have drinks and watch the games from behind the home plate area. No glass containers or breakables anywhere in the actual air dome (s). Get a take away cup from the bar. Do not bring your own alcoholic drinks into the dome.

     

    However, behind the Out-of-play side lines (dug out), the playing team (s) may have bottled water, Gatorade or other reasonable thirst quenchers to sip on during the game, but no food, including shelled nuts. All litter must be picked up, whether it is ours or not; leave nothing behind.

  2. Restaurant – Bar etiquette:

    Do not change clothing or shoes in the bar. Use the Dome, restroom or change rooms for this.

    Do not put ball bags or equipment on tables in the bar. These are for drinking and eating areas only. Pick an area in the bar and stack our bags there (maybe the floor near a wall to avoid tripping on these).

    Do not - bring outside food or drinks into the bar area. Consume these in the ball dome or elsewhere – then join your friends in the bar. (The easier just to buy the product from the dome's restaurant.)

  3. Fast inning change over:  From the last out to the first pitch of the new game – we have a maximum of 5 minute or less. If the Umpire calls Play Ball and teams are not ready the penalty is: strike against batting team, ball against defending team. We all have to co-operate on this.

    Avoid change over equipment confusion: Be suited and ready to take the field, but DO give the exiting team room & time to pickup their gear to avoid equipment mix ups. You can do this by simply waiting or entering the field in another area to set up.

    Lost or found items: If you find something give it to the convener ONLY or his appointed receiver. Do not take it home. If you have lost something contact the convener.

  4. No infield warm ups allowed after the first inning.

  5. Warm up: Players shall warm-up in the designated warm-up area only. No hitting is allowed in the warm up area.

  6. No Grace. (The start time is the time to play or forfeit the game.) Be ready 20 minute ahead in case there is an early start.

  7. Time limits: No inning starts after 50 minutes with a maximum of 1 hour game time limit.  All teams must exit the playing field within the 1 hour and 05 minute time limit.

  8. Outs can be made by catching the ball deflected off the roof or walls.  If the ball hits the roof, walls or equipment on the field, the ball is in play and fair or foul is determined by where it lands or is touch by a fielder. Exception, no out on rear wall deflections.**

  9. No out on Balls deflected off the Orange rear wall: Definition - The rear orange wall is treated as the fence in an outside game. Balls deflected off the rear orange (not side orange) is live and playable, but no fly out on a catch off the rear orange wall.

  10. Home Run Zone: Back wall orange: ball must hit the white wall above the orange and no higher up on the white part than the 3rd row of horizontal lacing. **If the ball hits above the 3rd row of horizontal lacing, this is deemed to be part of the roof, the ball is live and if caught is an o

  11. Mercy Rule - +10 after 5 innings

  12. Ties allowed during regular schedule, but must go to extra innings in the playoff.

  13. Unlimited Batting order.

  14. Home run rule: match Plus 2. At present the ball must hit back wall above the orange wall. Home runs exceeding match 2 are treated as a single base hit.

  15. If a void is created in the batting order by a player removed due to an injury, go to the next batter without an out penalty.  Once an injured player has been removed from the batting order, they can not re-enter the game.

  16. If a void in the batting order is created for any reason other than an injury and no substitution is available than an automatic out will be recorded when the player is due to bat.

  17. A team may start or end a game with 7 or more players and may add late players to the bottom of the batting order at anytime during the game (the Ball  must be Dead before they shall enter Defensively). No out penalty for playing with less than 10 players.

  18. A default will be declared if a team falls below 7 players.

  19. All persons on the playing field must has a sign turned in waiver, including players, score keeper and friends.

    Penalty for having illegal players is game forfeit

  20. Maximum TEN (10) players on the field at any time.

  21. Home Team denoted by flip.

  22. Commitment Line in effect.

  23. A home plate mat will be used. The pitching arc will be 6 to 12 feet.

  24. Anticipation step allowed, after ball crosses the plate.

  25. Courtesy Runners: a maximum of seven (7).  Runner can run only once per game.

  26. Each team and player must be registered with and insured by SPO for either 2003 or 2004, with an executed Waiver/Agreement on file with the tournament.

  27. Bats  See current list of banned bats and bat policy.  Use of a band bat will result in ejection of the player. If you have a concern show your bat to the Ump.

  28. Two team tie breaker

    a) Best win/lost record
    b) Most runs for

    c) Least runs against

    d) Head to head, if applicable

    e) coin toss

 

 

 

                          Copyright © 2000 [W. Crowley]. All rights reserved. Revised 05/16/15 06/10/2015 01:39:24 AM

    Copyright © 2000 [W. Crowley]. All rights reserved. Revised 05/16/15 06/10/2015 03:26:31 PM

    Copyright © 2000 [W. Crowley]. All rights reserved. Revised 05/16/15 06/10/2015 03:26:31 PM

    Copyright © 2000 [W. Crowley]. All rights reserved. Revised 05/16/15 06/10/2015 03:26:31 PM

    Copyright © 2000 [W. Crowley]. All rights reserved. Revised 05/16/15 06/10/2015 03:26:31 PM

    Copyright © 2000 [W. Crowley]. All rights reserved. Revised 05/16/15 06/10/2015 03:26:31 PM

    Copyright © 2000 [W. Crowley]. All rights reserved. Revised 05/16/15 06/10/2015 03:26:31 PM

    Copyright © 2000 [W. Crowley]. All rights reserved. Revised 05/16/15 06/10/2015 03:26:31 PM

    Copyright © 2000 [W. Crowley]. All rights reserved. Revised 05/16/15 06/10/2015 03:26:31 PM

 

   Copyright © 2000 [W. Crowley]. All rights reserved. Revised 05/16/15 06/10/2015 03:26:31 PM

   Copyright © 2000 [W. Crowley]. All rights reserved. Revised 05/16/15 06/10/2015 03:26:31 PM

   Copyright © 2000 [W. Crowley]. All rights reserved. Revised 05/16/15 06/10/2015 03:26:31 PM

   Copyright © 2000 [W. Crowley]. All rights reserved. Revised 04/19/2016 03:26:31 PM

   Copyright © 2000 [W. Crowley]. All rights reserved. Revised 04/19/2016 03:26:31 PM

  

Copyright © 2000 [W. Crowley]. All rights reserved. Revised 04/19/2016 03:26:31 PM  

Copyright © 2000 [W. Crowley]. All rights reserved. Revised 04/19/2016 03:26:31 PM  

Copyright © 2000 [W. Crowley]. All rights reserved. Revised 04/19/2016 03:26:31 PM  

 

Copyright © 2000 [W. Crowley]. All rights reserved. Revised 04/19/2016 03:26:31 PM