Scarborough -Toronto Indoor Winter League

Located at the corner of Kennedy Rd & St. Clair Ave east

641 Danforth Rd., Scarborough, ON  M1K 1G1

    Dome website    http://mlsportsplex.com/

Cell 416 518-0542    416 694-9284 Tel & Fax

    Map    http://quikmaps.com/show/181377

 

This is an easy access from the Hwy 401 and a short trip south of the 401 via Kennedy exit.

 

 Before we begin

  1. Restaurant – Bar etiquette:

ü      Use the restroom or change rooms to change clothing or shoes. Do changes outside of the bar.

ü      Do not put ball bags or equipment on tables in the bar. These are for drinking and eating areas only. Pick an area in the bar and stack our bags there (maybe the floor near a wall to avoid tripping on these).

ü      Do not - bring outside food or drinks into the bar area. Consume these in the ball dome or elsewhere – then join your friends in the bar. (It is easier just to buy the product from the dome's restaurant.)

  1. Indoor Slo-Pitch Rules & Guidelines

a)     Please keep all equip, spectators and drinks behind the out-of-play line. This is a good spot to have drinks and watch the games.

b)     Do not bring your own alcoholic drinks into the dome. You can take drinks from the bar dome into the playing dome just ask them at the bar for a take-away cup.

c)      No food or alcoholic drinks or containers are permitted on the actual playing field.

ü      No glass containers or breakables anywhere in the actual air dome. Please use non-breakable containers and keep these behind the out-of-play side lines. Players may have bottled water, Gatorade, coffee or other reasonable thirst quenchers, but no food, including shelled nuts.

ü      At the end of the night make sure all litter is in the trash can, whether it is ours or not; leave nothing behind.

  1. Waivers:       

ü      Each player/person must have a signed properly filled in (readable) waiver turned in, before going on the field.

ü      No one is allowed on the field without a waiver on file! (Penalty – 2 games suspension)

  1. Lost or found items: If you find something - Do not take it home! (Penalty – 2 games suspension)

ü      Give it to the convener ONLY or his appointed receiver (usually umpy).

ü      If you have lost something contact the convener.

  1. Bases

ü      First game, home team puts down the bases.

ü      Basemen replace moved bases during the game.

ü      Last game, final inning, the team on the field brings the bases in and puts them in the base-carrying bag. Watch out for the spikes as they are sharp.

  1. First Game set up

ü      To maximize our playing time, getting the game going and finishing less late, it is best if both teams from the first game help set up the play area. This means moving those chairs or other items which may interfere with the game plays.

ü      This will go quickly if both groups work together before throwing warm up balls.

ü      It is suggested to bring those chairs down to the out-of-play area so we can sit on them.

ü      See restricted field entry below.

  1. Player warm up:

ü      Players shall warm-up in the designated warm-up area only.

ü      No hitting is allowed in the warm up area.

                                            Regular SPN softball rules except as listed below.

  1. Time limits: No inning starts after 55 minutes with a maximum of 1 hour and 5 minutes game time limit.  All teams must exit the playing field within the 1 hour and 10 minute time limit.

  1. No Grace: (The start time is the time to play or forfeit the game.) Be ready 10-15 minute ahead in case there is an early start.

  1. Fast inning change over:  From the last out to the first pitch of the new game – we have a maximum of 5 minute. If the Umpire calls, “Play Ball” and teams are not ready the penalty is: strike against batting team, ball against defending team. We all have to co-operate on this. (See restrict First game entry below)

 ü      To avoid change over equipment confusion: Be suited and ready to take the field, but DO give the exiting team room & time to pickup their gear to avoid equipment mix ups. You can do this by simply waiting or entering the field in another area to set up.

  1. No infield: allowed after the first inning.

  1. Deflected Balls:

ü      Outs can be made by catching the ball deflected off the roof, light stands or walls, before it hits the turf.

ü      If the ball hits the roof, walls or equipment on the field, the ball is in play and fair or foul is determined by where it lands or is touch by a fielder. Exception, no out off the blue part of the rear wall.

ü      No out on Balls deflected off the rear BLUE wall: Definition - The rear blue wall is treated as the fence in an outside game. Balls deflected off the rear blue are live and playable, but no fly out on a deflected catch. (Hitting the white above the blue is a home run.)

  1. Home Run Zone: Is above the back blue wall. The ball must hit the white wall (within the arch) above the blue fence.

         ü      Home runs exceeding match are treated as a single base hit.

  1. Trapped balls:

ü      Balls behind field obstruction on sidelines – ground rule double.

ü      Player must hold arm up to indicate a trapped ball – umpire judgment.

ü      If a ball goes behind an obstruction and bounces back into play, it is a live ball. Umpire judgment.

ü      Out of play over throws – one base from last owned.

  1. Unlimited Batting order:

ü      If a void is created in the batting order by a player removed due to an injury, go to the next batter without an out penalty.  Once an injured player has been removed from the batting order, they can not re-enter the game.

ü      If a void in the batting order is created for any reason other than an injury and no substitution is available then an automatic out will be recorded when the player is due to bat.

  1. Defaults:  A default will be declared if a team falls below 7 players.

ü      A team may start or end a game with 7 or more players and may add late players to the bottom of the batting order at anytime during the game (the Ball must be Dead before they shall enter Defensively).

ü      No out penalty for playing with less than 10 players.

  1. Borrow players from other teams:

ü      For league play, a team may borrow registered dome players (from other teams) to field a team of up to nine players. The maximum number of players from a higher division must never exceed 2.

ü      Only registered Indoor League players can be on the field.  (Must have a waiver turned in.)

ü      The spirit of borrowing players is to be able to field a team in fair competition and must not be used for the purpose of winning a game.

  1. To be able to field 10 players: all players must be on that team's actual roster (this is the roster filed with the league). 

ü      If players have been borrowed that are not on the actual roster, when actual roster players arrive (making the team number 10 or greater), they can enter the game only by replacing a borrowed player or else the team must play with less than 10 players.

ü      When all borrowed players have been replaced the team may field 10 players.

ü      Penalty for having illegal players is game forfeit.

  1. A legal Dome league registered player is: a player on any participating team's roster with an accompanying signed waiver on file and is not in known financial default to team or league.

  1. Illegal players are: any player on the field not dome registered.

ü      Or fielding 10 players with a borrowed player amongst them.

ü      Or fielding 9 players with 3 or more players from a higher division.

ü      Or a player or team known to be in financial league default.

  1. Keeping the roster legal This is simple.

ü      When bringing on new players to support your team, add them to your roster, have them sign a waiver and

ü      Submit both the updated roster and waiver to the league.

(It doesn't count if the league convener is not in possession of these documents.)

  1. Updating Roster – easiest thing to do is submit it by e-mail

ü      Keep a couple of roster photocopies & waivers with you, so you can update the league before the game.

ü      You can update your roster at anytime up until the 8th game. After this time you need to review this with the league.

ü      If updating significantly raises or lowers the skill level of your team, bring this to the league's attention for review.

  1. Final Game (s) Eligibility:

ü      To be eligible for playoff games a player must have played a minimum of 25% regular season¹s games.

ü      Keep and take your game sheets to the finals as proof if challenged.                                           

  1. Maximum of TEN (10) players: on the field at any time.

  1. Uniforms: matching tops it is a similar colour or look only. The objective is to contrast the other team’s shirts.

  1. Home Team:  is denoted by schedule. First team is the home team.

  1. Commitment Line in effect.

  1. Pitching:

ü      The pitching arc will be 6 to 12 feet.

ü      A home plate mat will be used. ( 24’ x 36”)

  1. Anticipation step allowed: after ball crosses the plate.

  1. Courtesy Runners: a maximum of seven (7).  Runner can run only once per game.

  1. Bats:  See current list of banned bats and bat policy.

ü      Use of a band bat will result in league ejection of the player. If you have a concern, show your bat to the Ump.

  1. Ties:  allowed during regular schedule, but must go to extra innings in the playoff.

  1. Two team tie breaker

ü      Best win/lost record

ü      Most runs for

ü      Least runs against

ü      Head to head, if applicable

ü      Coin toss

  1. Restricted field entry on the First game of the day.

No one is allowed on the field, until instructed by the Dome Attendant or Manager of the day.  The dome people have to change over from soccer or golf to softball so give them room to work. This doesn’t take long, but if the guys are throwing the ball around it can interfere and/or lead to injury.

 

 

 

                          Copyright © 2000 [W. Crowley]. All rights reserved. Revised 05/16/15 06/10/2015 01:36:30 AM

    Copyright © 2000 [W. Crowley]. All rights reserved. Revised 05/16/15 06/10/2015 03:26:31 PM

    Copyright © 2000 [W. Crowley]. All rights reserved. Revised 05/16/15 06/10/2015 03:26:31 PM

    Copyright © 2000 [W. Crowley]. All rights reserved. Revised 05/16/15 06/10/2015 03:26:31 PM

    Copyright © 2000 [W. Crowley]. All rights reserved. Revised 05/16/15 06/10/2015 03:26:31 PM

    Copyright © 2000 [W. Crowley]. All rights reserved. Revised 05/16/15 06/10/2015 03:26:31 PM

    Copyright © 2000 [W. Crowley]. All rights reserved. Revised 05/16/15 06/10/2015 03:26:31 PM

    Copyright © 2000 [W. Crowley]. All rights reserved. Revised 05/16/15 06/10/2015 03:26:31 PM

    Copyright © 2000 [W. Crowley]. All rights reserved. Revised 05/16/15 06/10/2015 03:26:31 PM

 

   Copyright © 2000 [W. Crowley]. All rights reserved. Revised 05/16/15 06/10/2015 03:26:31 PM

   Copyright © 2000 [W. Crowley]. All rights reserved. Revised 05/16/15 06/10/2015 03:26:31 PM

   Copyright © 2000 [W. Crowley]. All rights reserved. Revised 05/16/15 06/10/2015 03:26:31 PM

   Copyright © 2000 [W. Crowley]. All rights reserved. Revised 04/19/2016 03:26:31 PM

   Copyright © 2000 [W. Crowley]. All rights reserved. Revised 04/19/2016 03:26:31 PM

  

Copyright © 2000 [W. Crowley]. All rights reserved. Revised 04/19/2016 03:26:31 PM  

Copyright © 2000 [W. Crowley]. All rights reserved. Revised 04/19/2016 03:26:31 PM  

Copyright © 2000 [W. Crowley]. All rights reserved. Revised 04/19/2016 03:26:31 PM  

 

Copyright © 2000 [W. Crowley]. All rights reserved. Revised 04/19/2016 03:26:31 PM